All carlyle droid textures painted by myself. Gun textures by Hailey Moore. Lookdev by Geoff Pedder.

All carlyle droid textures painted by myself. Gun textures by Hailey Moore. Lookdev by Geoff Pedder.

 All carlyle droid textures by myself. Lookdev by Geoff Pedder.

All carlyle droid textures by myself. Lookdev by Geoff Pedder.

 All carlyle droid textures by myself. Gun textures by Hailey Moore. Lookdev by Geoff Pedder.

All carlyle droid textures by myself. Gun textures by Hailey Moore. Lookdev by Geoff Pedder.

 All carlyle droid textures painted by myself. Gun textures by Hailey Moore. Lookdev by Geoff Pedder.

All carlyle droid textures painted by myself. Gun textures by Hailey Moore. Lookdev by Geoff Pedder.

 All carlyle droid textures painted by myself. Lookdev by Geoff Pedder.

All carlyle droid textures painted by myself. Lookdev by Geoff Pedder.

 All earth droid textures painted by myself. Lookdev by Geoff Pedder.

All earth droid textures painted by myself. Lookdev by Geoff Pedder.

 All earth droid textures painted by myself. Lookdev by Geoff Pedder.

All earth droid textures painted by myself. Lookdev by Geoff Pedder.

 All earth droid textures painted by myself. Lookdev by Geoff Pedder.

All earth droid textures painted by myself. Lookdev by Geoff Pedder.

 All earth droid textures painted by myself. Lookdev by Geoff Pedder.

All earth droid textures painted by myself. Lookdev by Geoff Pedder.

 All earth droid textures painted by myself. Gun textures by Hailey Moore. Lookdev by Geoff Pedder.

All earth droid textures painted by myself. Gun textures by Hailey Moore. Lookdev by Geoff Pedder.

 All hazmat droid textures painted by myself (torso and up is CG). Lookdev by Geoff Pedder.

All hazmat droid textures painted by myself (torso and up is CG). Lookdev by Geoff Pedder.

 All hazmat droid textures painted by myself (torso and up is CG). Lookdev by Geoff Pedder.

All hazmat droid textures painted by myself (torso and up is CG). Lookdev by Geoff Pedder.

 All hazmat droid textures painted by myself. Lookdev by Geoff Pedder.

All hazmat droid textures painted by myself. Lookdev by Geoff Pedder.

 All hazmat droid textures painted by myself. Lookdev by Geoff Pedder.

All hazmat droid textures painted by myself. Lookdev by Geoff Pedder.

 All security droid textures by myself. Broad zbrush denting pass by Ryan Calloway. Lookdev by Geoff Pedder.

All security droid textures by myself. Broad zbrush denting pass by Ryan Calloway. Lookdev by Geoff Pedder.

 All security droid textures by myself. Broad zbrush denting pass by Ryan Calloway. Lookdev by Geoff Pedder.

All security droid textures by myself. Broad zbrush denting pass by Ryan Calloway. Lookdev by Geoff Pedder.

 All security droid textures by myself. Lookdev by Geoff Pedder.

All security droid textures by myself. Lookdev by Geoff Pedder.

 All security droid textures by myself. Lookdev by Geoff Pedder.

All security droid textures by myself. Lookdev by Geoff Pedder.

 All security droid textures by myself. Broad zbrush denting pass by Ryan Calloway. Lookdev by Geoff Pedder.

All security droid textures by myself. Broad zbrush denting pass by Ryan Calloway. Lookdev by Geoff Pedder.

 All security droid textures by myself. Broad zbrush denting pass by Ryan Calloway. Lookdev by Geoff Pedder.

All security droid textures by myself. Broad zbrush denting pass by Ryan Calloway. Lookdev by Geoff Pedder.

 All security droid textures by myself. Lookdev by Geoff Pedder.

All security droid textures by myself. Lookdev by Geoff Pedder.

 All security droid textures by myself. Lookdev by Geoff Pedder.

All security droid textures by myself. Lookdev by Geoff Pedder.

 I painted the original maps for the Raven including the first round of weathering and age. Aaron Kramer was responsible for finishing the textures towards final. Lookdev by Shane Aherne.

I painted the original maps for the Raven including the first round of weathering and age. Aaron Kramer was responsible for finishing the textures towards final. Lookdev by Shane Aherne.

 I painted the original maps for the Raven including the first round of weathering and age. Aaron Kramer was responsible for finishing the textures towards final. I also painted the digidouble textures for Max in this shot. Exosuit digidouble textures by Eric Zhang. Lookdev by Shane Aherne.

I painted the original maps for the Raven including the first round of weathering and age. Aaron Kramer was responsible for finishing the textures towards final. I also painted the digidouble textures for Max in this shot. Exosuit digidouble textures by Eric Zhang. Lookdev by Shane Aherne.

 I painted the original maps for the Raven including the first round of weathering and age. Aaron Kramer was responsible for finishing the textures towards final. Lookdev by Shane Aherne.

I painted the original maps for the Raven including the first round of weathering and age. Aaron Kramer was responsible for finishing the textures towards final. Lookdev by Shane Aherne.

 I painted the original maps for the Raven including the first round of weathering and age. Aaron Kramer was responsible for finishing the textures towards final. Lookdev by Shane Aherne.

I painted the original maps for the Raven including the first round of weathering and age. Aaron Kramer was responsible for finishing the textures towards final. Lookdev by Shane Aherne.

 I painted the original maps for the Raven including the first round of weathering and age. Aaron Kramer was responsible for finishing the textures towards final. Lookdev by Shane Aherne.

I painted the original maps for the Raven including the first round of weathering and age. Aaron Kramer was responsible for finishing the textures towards final. Lookdev by Shane Aherne.

 Supervised all the texture work on all shuttles for the film. The original paint was done by Jami Gigot for this particular shuttle. I was responsible for converting it to a white variation as well as updated some of the graffiti in order to final the work. Lookdev by Geoff Pedder.

Supervised all the texture work on all shuttles for the film. The original paint was done by Jami Gigot for this particular shuttle. I was responsible for converting it to a white variation as well as updated some of the graffiti in order to final the work. Lookdev by Geoff Pedder.

 Supervised all texture work on the elysium torus. I painted the main airbeam tube, small spokes and glass exterior walls. Interior landscape by WhiskeyTree. Lookdev by Geoff Pedder.

Supervised all texture work on the elysium torus. I painted the main airbeam tube, small spokes and glass exterior walls. Interior landscape by WhiskeyTree. Lookdev by Geoff Pedder.

 Supervised all texture work on the elysium torus. I was responsible for painting the long spokes of the ring as well as the airbeam tube that connects around at the base of each spoke. Exterior and Inner Ring textures by Hailey Moore. Interior hub textures by Suchitra Keshri. Lookdev by Geoff Pedder.

Supervised all texture work on the elysium torus. I was responsible for painting the long spokes of the ring as well as the airbeam tube that connects around at the base of each spoke. Exterior and Inner Ring textures by Hailey Moore. Interior hub textures by Suchitra Keshri. Lookdev by Geoff Pedder.

 Supervised all texture work on the elysium torus. I painted the main airbeam tube, small spokes and glass exterior walls. Inner landscape work by WhiskeyTree. Raven texture work by myself and Aaron Kramer. Lookdev by Geoff Pedder.

Supervised all texture work on the elysium torus. I painted the main airbeam tube, small spokes and glass exterior walls. Inner landscape work by WhiskeyTree. Raven texture work by myself and Aaron Kramer. Lookdev by Geoff Pedder.

 Supervised all texture work on the elysium torus. I was responsible for painting the long spokes of the ring as well as the airbeam tube that connects around at the base of each spoke. Exterior and Inner Ring textures by Hailey Moore. Interior hub textures by Suchitra Keshri. Lookdev by Geoff Pedder.

Supervised all texture work on the elysium torus. I was responsible for painting the long spokes of the ring as well as the airbeam tube that connects around at the base of each spoke. Exterior and Inner Ring textures by Hailey Moore. Interior hub textures by Suchitra Keshri. Lookdev by Geoff Pedder.

 Supervised all texture work on the elysium torus. I was responsible for painting the long spokes of the ring as well as the airbeam tube that connects around at the base of each spoke. Exterior Ring textures by Hailey Moore. Lookdev by Geoff Pedder.

Supervised all texture work on the elysium torus. I was responsible for painting the long spokes of the ring as well as the airbeam tube that connects around at the base of each spoke. Exterior Ring textures by Hailey Moore. Lookdev by Geoff Pedder.

 Supervised all texture work on the elysium torus. I was responsible for painting the long spokes of the ring as well as the airbeam tube that connects around at the base of each spoke. Interior hub textures by Suchitra Keshri. Lookdev by Geoff Pedder.

Supervised all texture work on the elysium torus. I was responsible for painting the long spokes of the ring as well as the airbeam tube that connects around at the base of each spoke. Interior hub textures by Suchitra Keshri. Lookdev by Geoff Pedder.

 All security droid textures by myself. I also supervised all the texture work for the Deportation Shuttle ships. Textures for the Deportation Shuttles by Aaron Kramer, Hailey Moore, Eric Zhang and Ryan Cromie. Lookdev by Geoff Pedder.

All security droid textures by myself. I also supervised all the texture work for the Deportation Shuttle ships. Textures for the Deportation Shuttles by Aaron Kramer, Hailey Moore, Eric Zhang and Ryan Cromie. Lookdev by Geoff Pedder.

 I painted all of the white variation of this shuttle last minute. I only had a week to complete the work. Lookdev by Geoff Pedder.

I painted all of the white variation of this shuttle last minute. I only had a week to complete the work. Lookdev by Geoff Pedder.

 I painted all of the white variation of this shuttle last minute. I only had a week to complete the work. Lookdev by Geoff Pedder.

I painted all of the white variation of this shuttle last minute. I only had a week to complete the work. Lookdev by Geoff Pedder.

 Supervised all texture work for this 100% CG shot of the interior of the Ambulance variation of the Shuttle Deportation Shuttle. I painted the interior ground and all of the exterior areas of the shuttle. Suchitra Keshri and Muhammad Marri painted all the rest of the interior assets. Lookdev by Geoff Pedder.  

Supervised all texture work for this 100% CG shot of the interior of the Ambulance variation of the Shuttle Deportation Shuttle. I painted the interior ground and all of the exterior areas of the shuttle. Suchitra Keshri and Muhammad Marri painted all the rest of the interior assets. Lookdev by Geoff Pedder.